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- (c)SOFTWARE PIRATES Inc. 2-19-85
- Sunnyvale, CA 94086
- ZorkTools 1.6
-
- ZorkTools is a collection of utility programs which provide
- capabilities not normally available for INFOCOM games.
- These capabilities greatly enhance game play.
-
- System Requirements:
-
- IBM PC, XT, Jr, AT, and some other PC Compatables.
- Color, Monochrome, or Both Displays.
- PC-DOS 1.0, 1.1, 2.0, 2.1, 3.0 or Compatable.
-
- Minimum Memory (depending on menu option selected):
-
- ICP 22k free space above DOS
- IGC 35k free space above DOS
- IGL 65-128k free space above DOS depending on extensions
- loaded.
- IIC 65-128k free space above DOS depending on extensions
- loaded. (standard to converted)
- 37k free space above DOS depending on extensions
- loaded. (converted > standard)
- IPP 22k free space above DOS
- IUP 22k free space above DOS
- IVD 65k - 128k free space above DOS depending on
- extension loaded.
-
- Drives (depending on menu option selected):
-
- ICP floppy drive A and drive B
- IGC floppy drive A and any other drive supported by DOS
- IGL floppy drive A (standard game)
- Any drive supported by DOS (converted game)
- IIC floppy drive A and any other drive supported by DOS
- IPP floppy drive A
- IUP floppy drive A and drive B
- IVD floppy drive A (standard game)
- Any drive supported by DOS (converted game)
-
-
- 1. ICP - Infocom Copy Program
-
- ICP allows you to copy any INFOCOM game disk from drive A to drive B. ICP
- no longer requires the target disk to be formatted before the copy is made.
- ICP will use all available memory for the copy. A copy generaly takes about
- 26 seconds on a system with 160k free memory. The copy results in a Standard
- copy of the game which IS NOT diskcopy-able. Unlike the one-time backup
- facility provided by INFOCOM in there games, ICP can make multiple backup
- copies of any INFOCOM game disk.
-
- 2. IGC - Infocom Game Converter
-
- IGC is a program designed to convert a Standard INFOCOM game to a
- Converted INFOCOM game. The Converted INFOCOM game is stored in the form of a
- DOS file. This DOS file can then be stored on ANY type of drive including
- Ram-drive & Hard-disk. To execute a Converted INFOCOM game simply selected
- IGL from ZorkTools Menu.
-
- 3. IGL - Infocom Game Loader
-
- IGL will load any INFOCOM game (Standard, Unprotected, or Converted) from
- disk. Once in memory, the game will be modified to allow it to run under DOS.
- When the modifications are complete, the game will be started. Once the game
- has booted up it should work just as it does standalone (without DOS). To
- return to ZorkTools simply exit the game as always (use "quit" command) or
- press Ctrl-Break.
-
- A new feature has been added to IGL. This feature is called ZORKEDIT.
- The editting capabilities provide by INFOCOM for their games leaves a lot to
- be desired. ZORKEDIT makes DOS' editting capabilities available to any
- INFOCOM game. Normally, DOS' editting capabilities are pretty limited, but if
- you use PC-DOS with DOSEDIT you will have DOSEDIT's extended editting
- capabilities. These capabilities will be available to you while you play the
- game. (I highly suggest that you use DOSEDIT, if possible. With it you can
- INSERT, DELETE, LEFT, RIGHT, HOME, END, BACKSPACING, COMMAND STACKING, ....
- and more thats just not available while playing any of the INFOCOM games. Try
- it... you'll like it !!!!!)
-
- 4. IIC - Infocom Image Converter
-
- IIC allows you to convert any INFOCOM game images produces by a Standard
- game to a form (DOS file) usable by a Converted game. IIC also supports the
- reverse operation, converting a Converted game image back to a Standard image.
-
- 5. IPP - Infocom Protection Program
-
- IPP will modify the FAT tables of an INFOCOM game disk so that the sectors
- which are used by the game will be protected from DOS. (This means that you
- will not be able to "erase" the game or "copy" another program on top of it.
- WARNING!! - This protection scheme does not prevent "diskcopy" or "format"
- from working.) Once the game has been protected from DOS you can store files
- on portions of the disk not being used by the game. (Most game disk leave
- about 40K bytes FREE.) If you use the CATDISK Catalog Program, you can now put
- .LBL files on your disk so they can be cataloged. (Note: once IPP has been
- run on an INFOCOM game disk IGC will not be able to convert this protected
- disk.)
-
- 6. IUP - Infocom Unprotection Program
-
- IUP allows you to copy a "standard" INFOCOM game disk from drive A to
- drive B. Every INFOCOM game disk has tracks 1 - 3 formatted to 4 sectors of
- 1024 bytes instead of the normal 8 sectors of 512 bytes. Diskcopy does not
- have the ability to copy an INFOCOM game disk because of the way tracks 1 - 3
- have been formatted. When IUP writes track 1 - 3 to the Target disk in drive
- B it does so at 8 sectors of 512 bytes. IUP also modifies the boot sector of
- the Target disk so that the disk will boot up properly. The result is an
- Unprotected working copy of an INFOCOM game which IS diskcopy-able.
-
- 7. IVD - Infocom Vocabulary Decoder
-
- IVD is a program which locates, reads, decodes, and displays the
- vocabulary of any INFOCOM game disk. This program will produce a numbered
- listing of all the words that any game will allow the player to type in (plus
- a few you can't). This routine will compensate for a 40 column display. You
- will undoubtedly notice that some words in the vocabulary will start with a
- space or have a space imbedded in them. This is not an error in IVD. The
- decoding technique used by INFOCOM leaves 6 "special" character codes which
- have no display-able character defined for them. Some of the words contain
- some the "special" characters. Too see where the "special" character are you
- must invoke ZorkTools with the /S (Special character) option. Since INFOCOM
- did not define display-able character for the "special" character, the ascii
- values of 0 - 5 have been chosen. With the /S option the digits 0 - 5 will be
- displayed for the respective "special" character instead of a space. In the
- vocabulary every word has a 3 byte suffix which, I believe, tells the game the
- attributes of the word (like adjective, verb, noun, etc.). To list the 3 data
- byte suffix you must invoke ZorkTools with the /D (Data bytes) option. (i.e.
- "ZT16 /s" or "ZT16 /d" or "ZT16 /d/s").
-
- A LITTLE HISTORY
-
- I have been, from the birth of PC to date, a brave and daring adventure in
- realm of the Great Underground Empire, a space traveler who captures a giant
- alien space craft, a detective attempting to locate a murderer, a human
- computer backup who repaires an underground worldwide control complex, and a
- experienced sorcerer who battles evil wizards to save the world. Through all
- these truly enjoyable escapades I could not help the feeling that something
- was missing. I couldn't get over the fact that a game like these require you
- to have a pencil and a piece of paper (for maps, secret words, notes). Think
- about it. A game made for a computer, that forces the player to use something
- else to accomplish what could and should be done on the computer ! That's
- crazy ! I started thinking about this problem and ways to get around it. For
- a long time I couldn't think of a relatively easy way to accomplish this.
- Then multi-tasking programs hit the scene. I found that the multi-tasking
- programs allow the user to operate several DOS programs simultaneously. The
- catch is that all of these programs must run under DOS in order to work. I
- then had the task of making INFOCOM game run under DOS. That is how IGL came
- about. With a multi-tasking program, it is now possible to play an INFOCOM
- game and have an editor online simultaneously. That means (depending on the
- multi-tasking program) that the player can usually use one key as a toggle and
- switch back and forth from the game to editor. The player now has a
- convienent place to store any game related data (maps, save image
- descriptions, secret words, etc.) all, and this is the key, WITHOUT having
- their hands leave the keyboard. I have tried this and it works great!
-
- Happy Zorking,
- Softbeard the Pirate
-
- Development History:
-
- V1.0 10-16-84 Initial release
-
- V1.1 10-17-84 Added ZORKEDIT feature.
-
- V1.2 10-22-84 1.) Fixed bug in V1.1 IPP (wasn't
- modifying the FAT tables correctly for
- Interpreter sectors).
- 2.) Fixed bug in previous releases of IFP
- (wasn't able to format a disk that
- didn't have a FAT table).
-
- V1.3 10-24-84 Fixed bug in previous releases of IVD
- (wasn't displaying the correct data
- bytes when using the /d option).
-
- V1.4 10-25-84 Added Ctrl-Break trapping in all
- routines. Ctrl-Break will get you back
- Main Menu from anywhere. When at the
- Main Menu, Ctrl-Break return you to DOS.
-
- V1.5 12-11-84 1.) Added IGC program.
- 2.) Modified IGL to execute Converted games.
- 3.) Modified IVD to execute Converted games.
- 4.) Added IIC program.
- 5.) Added free memory check to make sure
- there is enough free memory to run the
- desired option.
-
- V1.6 2-19-85 1.) Changed ICG and IUP to automaticaly do
- a format of the target drive while
- copying. This eliminates the need for
- the IFP (Infocom Format Program).
- 2.) Added the ability to display current
- games or save images while using ZT16.
- 3.) Fixed bug causing a DMA Across 64k
- boundary error on some systems.
- 4.) Modified ZT to use all available memory.
- 5.) Modified ZT to handle latest level of
- INFOCOM interpreter. (This allows
- recovery from the restart command in
- the new games).
- 6.) Modified ZT to recover from all errors.
-
- This program is for free distribution as is as long as there is no
- consideration above the cost of a diskette (max $3.00), and the program and
- documentation are distributed together unchanged. Any risk in using ZT is
- limited to the user. The author implies no warranty as to the usability or
- legality of ZT. The user accepts ALL responsibility for using this program.
- SPI maintains the right to modify without notice any and all software in this
- package.
-
- NOTE: Unauthorized duplication of INFOCOM software is illegal.
-
-